In Creeping Cold, the players find themselves trapped at a remote waystop with a group of travellers and employees. As the days creep into nights, a mystery unfolds as creatures and people begin turning up dead. Who could be behind the murders?
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Submit Cancel. Targeting a creature you can see within range as reach out your hand and making a crushing motion, you turn a creature's sweat and the air's ambient moisture to ice, creating blisters as the ice forms on and inside the skin. Make a ranged spell attack at a creature you can see within range. On a hit, the target takes 1d6 points cold damage. Using your bonus action during your subsequent turns for the duration, the target takes 1d6 cumulative points of cold damage that is, 1d6 on the 1st round, 2d6 on the second, and 3d6 on the third, etc. Each time the target would take damage from this effect, it gets a Constitution saving throw; a successful save reduces the damage by half and negates the loss of movement speed. At Higher Levels.
In Creeping Cold, the players find themselves trapped at a remote waystop with a group of travellers and employees. As the days creep into nights, a mystery unfolds as creatures and people begin turning up dead. Who could be behind the murders? Will the characters find out? Will they survive? Or will their bodies be uncovered by the next group of adventurers seeking shelter from the Creeping Cold? Creeping Cold is the newest module by Silver Bulette, designed to scale to character levels The module is self-contained, and easy to drop into an existing campaign. These PDF files are digitally watermarked to signify that you are the owner.
Consider helping out in updating the wiki for 3. Creeping Frost is a projectile cold spell that launches a frozen skull at a targeted area. The projectile will explode when it reaches the targeted area, or if it comes into contact with an enemy. This explosion causes initial damage and creates a chilled area that slows and deals cold damage over time to any enemies that enter it.